2012年3月22日星期四

How to Render Exterior Perspective in 3D Studio Max

In the domain of three-dimensional (3-d) animation and modeling, an exterior perspective view is really a standpoint that exists outside an object's boundaries. The lines of any object in this view converge the farther they extend from the viewer. This phenomenon makes the standpoint a perspective one. The 3-d design program 3ds Max provides you with a few means of creating an exterior perspective view, though certain steps are typical to any or all techniques.


Rendering an Exterior Perspective Open the scene file (with file extension ". max") containing the objects you wish to render an exterior perspective for. Produce a perspective viewport or identify and activate a current one: Browse the text in top of the left corner of each one of the panes displayed in your screen. Click anywhere in the pane whose text displays "perspective" to activate that perspective viewport. Skip to step four if you have found this type of pane. Otherwise, do step three. Produce a perspective viewport by right-clicking on the written text alongside the "[+]" in top of the left corner of the pane; then selecting "Perspective. " Maximize the perspective viewport by pressing "Alt-W, " or right-clicking the "[+]" and selecting "Maximize Viewport. " Unhide all objects in the scene: right-click any place in the perspective viewport and choose "Unhide All. " Simultaneously configure each object to react to the "Zoom Extents" command, which zooms out to exhibit every object in your scene: Press "Control-A" to pick all objects, then choose the "Tool" menu's "Display Floater" item. Click on the floater's "Object level" tab, then uncheck the "Ignore Extents" checkbox. Close the floater by pressing the "X" button in its upper right corner. Locate the "Zoom extents" button: discover the lowest, bottom-most button in the 3ds Max window, then count one button to its left and something button up. Press the button and hold it until all its component "flyout" buttons are displayed. Choose the highest button, that is the "Zoom extents" button. Render the outside perspective view you've produced, by pressing "F9, " or selecting the "Render" item underneath the "Rendering" menu. Perspective of a specific Object Complete steps 1 through 4 of the process above for rendering an exterior perspective of scene objects. Click on the object you would like an exterior perspective view of. Choose the "Display Floater" from the "Tools" menu, then always check the "Display as Box" checkbox on the "Hide/Freeze" tab. Press the "Zoom" button, which is found in the low right of one's screen, and with a magnifier icon. Click any place in your perspective viewport after which drag right down to zoom out. Carry on zooming out until you can observe the entire wireframe box that represents the item you wish to render. Uncheck the "Display as Box" checkbox in the "Display Floater" to revive the standard view of one's object. Render the completed view by pressing "F9. ".



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